7. HTML Multimedia, Video, Audio, Canvas & SVG
Theory & Practical Manual: video, audio, source, canvas 2D drawing & SVG vector graphics
Module 1: HTML5 Multimedia & Vector Graphics Theory
Native media playback and scalable graphics.
Core Theory & Principles
- <video> and <audio> elements provide native media playback without third-party plugins.
- controls attribute enables play, pause, volume, and seeking controls.
- <canvas> defines a raster drawing area manipulated via JavaScript.
- <svg> defines XML-based scalable vector graphics that render sharply at any zoom level.
Practical Key Takeaways
Mastering HTML5 Multimedia & Vector Graphics Theory builds fundamental development capability. Review practical code and outputs carefully.
💻 Practical Code Example - HTML5 Multimedia & Vector Graphics Theory
<h3>HTML5 Audio Control</h3>
<audio controls style="width: 100%;">
<source src="https://via.placeholder.com/audio.mp3" type="audio/mpeg">
</audio>
<h3>HTML5 SVG Circle Graphic</h3>
<svg width="100" height="100">
<circle cx="50" cy="50" r="40" stroke="rgb(56, 189, 248)" stroke-width="4" fill="rgb(74, 222, 128)" />
</svg>
📤 Expected Output / Browser Rendered Result:
Playable audio widget + Sharp scalable SVG circle vector graphic.